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I also enjoy being able to pick how to arm my squads, now meaning fuel is not the only vital capture point, but the other supply point (whose name escapes me, which is shameful as I've got a gazillion hours on this game) becomes critical to get bazookas or light machine guns to your squads- improved effects and art too- and I felt the AI was improved as well as I usually play multiplayer only- but thought to wade in this time and play the computer a few rounds and set on Hard, it put out a pretty decent challenge. Whereas before, units would shoot at each other for several seconds and casualties would eventually ensue, I was suprised to see half of one of my squads on the ground within a second or two of the bullets flying.

If fun is what you want, that's what you get on this expansion- right out of the gate, you'll note that getting into a firefight with your squads actually means something now and quickly. By hosebeast42 | Review Date: June 30, 2014
